
Playing With Reality is a revealing look at the hidden role that games have played in human development for centuries. Kelly Clancy provides a wide-ranging intellectual history that reveals how important games have been to human progress, and what’s at stake when we forget what games we’re really playing.
Clancy claims we play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They’re also a lot of fun.
But, at the same time, games can be dangerous, especially when we mistake the model worlds of games for reality itself. The recent news stories about people falling in love with their Artificial Intelligence chat-bots is a prime example.
Playing With Reality explores the history of games since the Enlightenment. I enjoyed Clancy’s ability to weave a path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. She covers a lot of ground! But the details are enthralling!
It helps that Kelly Clancy is a neuroscientist and physicist. Her convincing analysis shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation—yet still underlies basic assumptions in economics, politics, and technology design. Games are more than just a tool…they can turn into weapons, too.
I used games to teach my students about using computers when I was a College Professor. Now, with powerful AI programs, games are being designed that could determine the shape of our society and future of democracy. In this astonishing book, Kelly Clancy makes a strong argument that the human fascination with games is the key to understanding our nature and our actions. What games do you play? GRADE: A
TABLE OF CONTENTS:
- Part I: How to Know the Unknown
- Chapter 1: The Play of Creation — 3
- Chapter 2: How Heaven Works — 16
- Chapter 3: Dice Playing God — 41
- Part II: Naming the Game
- Chapter 4: Kriegsspiel, the Science of War — 71
- Chapter 5: Rational Fools — 85
- Chapter 6: The Clothes Have No Emperor — 112
- Chapter 7: A Map That Warps the Territory — 137
- Part III: Building Better Players
- Chapter 8: Chess, the Drosophila of Intelligence — 107
- Chapter 9: The End of Evolution — 177
- Chapter 10: Nous ex Machina — 200
- Chapter 11: Cogito Ergo Zero Sum — 222
- Part IV: Building Better Games
- Chapter 12: SimCity — 249
- Chapter 13: Moral Geometry: Playing Utopia — 257
- Chapter 14: Mechanism Design: Building Games Where Everyone Wins — 278
- Epilogue — 301
- Acknowledgments — 307
- Notes — 309
- Bibliography — 325
- Index — 349









